Game to learn the 5 times table - Easy & Fast method
Discover an Easy, Fast and Fun Method to learn the 5 times tables while having fun. The effectiveness of this method is based on the association of an animal in the shape of a number, a specific color to each number or animal, and on a funny story that will help your child to memorize his/her 5 times tables. In the 5 times table, the animal representing the number 5 is a crocodile.
This memorization method is fast and very effective because it combines 2 complementary memorization techniques:
- Visual memorization: with mental images (designed to appeal to children) associated with color codes
- Auditory Memorization: with a funny story suitable for children
You will find in the Pdf document all the necessary elements for an easy and fast memorization of the 5 times table:
- The cards to print and cut out
- The stories associated with each multiplication
- The detailed method
- The rules of the game for the revisions
Click on the button below to download the game of the 5 times table in Pdf format and then print it.
Purpose of the game to memorize the 5 times table
There are 3 types of cards in the game of the 5 times table:
- The Animals cards: They describe the personalities, hobbies and other characteristics of each animal.
- The Multiplication cards of the 5 times table: They represent the multiplication, i.e. the meeting between the crocodile and another animal
- The Result cards of the 5 times table: They represent the result of the multiplication, i.e. the story resulting from this meeting between the two animals.
Making of the cards
Print the Pdf document then glue the pages containing the images on a cardboard support and then cut out each card following the dotted lines.
Method for fast memorization of the multiplication tables
You will find the complete method in the pdf of the game, you can also consult it here: Method for fast memorization of the multiplication tables.
The stories to tell for an easy learning of the 5 Times table
The crocodile - number 5:
Features: He can't swim.
- 5 x 2: See the 2 times table
- 5 x 3: See the 3 times table
- 5 x 4: See the 4 times table
- 5 x 5:
Multiplication card: The crocodile in the shape of 5 decides to play soccer with his crocodile friend in the shape of 5 too.
Result card: The first crocodile takes the soccer ball from his friend and runs the other way to score a goal, taking the shape of a 2. The first crocodile was so fast that the second crocodile didn't have time to react nor move, keeping his 5 shape.
- 5 x 6:
Multiplication card: The crocodile in the shape of 5 meets the snake in the shape of 6. The crocodile would like to play soccer with the snake.
Result card: The snake, who is a joker, climbs the tree with the ball and places it on a high branch so that the crocodile can't catch it. The snake wrapped around the trunk forms a 3 and the ball on the branch represents a 0 (we can see that the crocodile does not like this joke at all).
- 5 x 7:
Multiplication card: The crocodile in the shape of 5 meets the toucan in the shape of 7. The crocodile would like to play soccer with the toucan.
Result card: When the crocodile sends the ball to the toucan, the toucan tries to catch it with his wings but he falls on his back (forming a 3). The crocodile, disappointed that the toucan can't play soccer, leaves dissatisfied (keeping its 5 shape).
- 5 x 8:
Multiplication card: The crocodile in the shape of 5 meets the octopus in the shape of 8. The crocodile would like to play soccer with the octopus.
Result card: The crocodile sends the ball to the octopus. The octopus catches it with his arms, but he turns upside down in the water. The crocodile is disappointed that the octopus can't play soccer, but he goes by boat (shaped like a 4) to help the octopus to get back to the right place. The octopus's arms holding the ball represent 0.
- 5 x 9:
Multiplication card: The crocodile in the shape of 5 meets the squirrel in the shape of 9. The crocodile lost his ball but he would still like to go play soccer with his crocodile friend that lives on the other side of the river. The crocodile asks the squirrel if he agrees to lend him his acorn to replace his soccer ball.
Result card: The squirrel agrees and the crocodile crosses the river by boat. Once arrived on the other bank, he gets off the boat (in the shape of 4) with the acorn and then the crocodile (in the shape of 5) leaves to join his friend for a game of soccer.
Rules of the game for the revision of the multiplication tables
You will find the rules of the game in the pdf, you can also consult it here: Rules of the game to revise the multiplication tables